BellasArtes Latin Dance School
Web design and development for a salsa school in Hamburg's Schanzenviertel. A monochrome editorial look, self-hosted type, and a house-made editorial panel for schedule, workshops and notices — no CMS bloat.
Independent software & game developer in Hamburg.
I design and build calm, characterful software — from editorial websites to restless little games.
Selected work ↓A small, deliberate body of work. I take on a few projects at a time so each one gets real attention.
Web design and development for a salsa school in Hamburg's Schanzenviertel. A monochrome editorial look, self-hosted type, and a house-made editorial panel for schedule, workshops and notices — no CMS bloat.
Built and operated the live-streaming infrastructure for my brother's LeTour — a 1,500 km ride across four countries, streamed live from the road. A self-hosted stack (SRTLA, Docker, OBS) with multi-connection / dual-SIM bonding for stable, low-latency real-time transmission and failover on unreliable mobile networks.
A published multiplayer party game for AirConsole — play in the browser with your phone as the controller. Built by a team of four in Unity and C#: an atmospheric, neon-lit stealth platformer. I worked on both design and programming, including later fixes and polish.
Games made in a hurry, mostly at jams. Rough edges intended — some are still in debug.
I'm Chris — a software and game developer based in Hamburg.
I like small teams, honest interfaces, and building things end to end. Most of my work is quiet and editorial; some of it is loud and pixelated.
I take on a limited number of projects so each one gets the attention it deserves.
Off the clock: bouldering, video games, and salsa dancing.
Full-stack engineer with a design background — Angular/TypeScript on the front, Java/Spring on the back.
Also self-hosting a game server and a Nextcloud instance.